Milkman Games
23Dec/110

Holiday Discount: 30% off Game Center Extension

Milkman Games would like to wish you a Happy Holidays, and Santa would love to see Game Center Leaderboards and Achievements in your iPhone Games this year! So, our Game Center Extension for Adobe AIR is 30% off (over $20 savings) until Christmas!  All you need to do is apply the special holiday discount code, which you can find in our Twitter feed! Retweet it, tell your friends, and share the cheer- there's enough for everyone as long as you grab it before Christmas!

Happy Holidays!

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20Nov/1117

Announcing Native iOS Game Center for Adobe AIR!

Game Center Leaderboards and Achievements for Adobe AIR and Flash Native Extension

We just released our Google AdMob Android Extension for Adobe AIR, but we're not stopping there.  Milkman Games is dedicated to bringing all the best native features to your mobile Flash / AIR games, and up next is our latest Extension: Game Center Leaderboards and Achievements for Adobe AIR!

iOS is the biggest mobile gaming platform on the planet, and you can now bring the great social features of Game Center leaderboards and achievements right into your Flash / AIR app!  Some top-tier developers are already hard at work integrating this extension into their games, and we can't wait to make a public announcement soon.  In the meantime, you can start integrating Game Center into your ActionScript 3 app right now:

  • Fast, easy to use, and well documented
  • Show the native iOS Leaderboards and Achievements panels in your Flash game
  • Complete sample application, as3 docs, and getting started guide included
  • Step by Step illustrated tutorial shows you how to register your Game Center game on the Apple Developer Portal
  • Supports iPad, iPhone, and iPod Touch
  • Full suite of events for fine control over your application flow

And quite a bit more.  The MMG Game Center Extension for AIR 3 / Flash is available now for $69.99, and comes with full documentation, quick start guide, sample app, and one year of e-mail support.  Learn more and pick it up now in the Tools section.

16Nov/111

AdMob AIR Extension first Apps live!

Developers so far have been very pleased with our AdMob Extension for AIR Android- and the first round of apps using it are already showing up on the Market!  Check out Football Dood Free - a great app for sports fans create and share drills and plays!

Football Dood Free

25Sep/112

Developing Android Extensions for AIR 3: A Beginner’s Guide

Adobe AIR is a powerful platform, and its use on the BlackBerry PlayBook made deploying Aqualux there a painless and productive effort.  For me, the choice to use AIR to translate my game on to mobile was informed by two major advantages; first, the relative ease of taking a fairly complex codebase already written in Actionscript 3, and quickly moving it on to other devices; and second, the advantages of working in an environment where 90% of implementation details of cross-platform development- rendering, I/O, networking, and sound- have already been handled.  For that other 10%- platform specific features, like in-app purchases, DRM, and other OS-level specifics- you can now write and deploy native code inside your application with the Native Extensions features in AIR 3.

In this article, I'll be covering the process of building an AIR Native Extension for Android, step by step.  If you're familiar with Java and/or Android, this is surprisingly simple.  If you're not, don't worry- Actionscript 3 borrows a lot of syntax and features from Java, and if you know the former you'll have no problem reading and understanding the latter.

21Sep/111

Announcing Nook Color Native Extension for AIR 3

This thing's pretty sweet.

Adobe has officially announced AIR 3, and Flash Player 11. Flash 11 has some very slick 3D stuff to offer (I suspect we're going to see some very high profile games start to show up in the browser later this year), but it's AIR 3 that's really exciting for Flash mobile developers. Adobe's done on a great job of picking up the performance across devices, as well as adding some key features that are closing the gap between platform-specific/native mobile development and AIR, specifically, captive runtime for mobile, and native extensions.

Currently, we're working with a partner on bringing some Actionscript 3 content on the Nook Color. The Nook is a great Android-based tablet, and it has a built-in AIR 2.6 runtime. With the release of AIR 3, the power of Captive Runtime and Native Extensions enable access to platform-specific features of the Nook via AIR apps.

Today, we're releasing an extension called NookColorTools. It's free, and it gives you a very simple AS3 API to the Nook SDK. AIR 3 isn't in its final release yet, but you can download the release candidate here right now and start experimenting. Grab NookColorTools v1 here, and checkout the readme file for instructions; there's also an example project to get you started. One feature for now- launching a product page on the Nook Color shop. This is a powerful feature to have for cross promoting your apps with a 'more games' button in the like. We'll be adding more features shortly.

Milkman Games will also be producing a selection of high quality AIR extensions for iOS and Android in the next few weeks- Game Center, in App Purchase, Android Intents, and all sorts of other goodies. To stay up to date, follow @milkmangames on Twitter!

4Aug/110

Omnomnomnomnom

The real OmnomBot is getting ready for his live action trailer debut!

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18Apr/111

Aqualux is LIVE on Blackberry App World!

Aqualux. On the Blackberry Playbook.  April 19th.

It's official.  Milkman Games is very excited to announce that Aqualux is live on Blackberry App World.  We've done a major overhaul for this release- all the art has been repainted in HD, there's a new storybook mode, some beautiful voice acting, and much more!  If you've gotten your hands on a Playbook already, head on over to Blackberry App World and pick it up!

Read on for official press release and screen shots!