Milkman Games
9Jan/123

iOS In-App Purchase Extension for Adobe AIR

iOS In-App Purchase Extension For Adobe AIRThe top-grossing apps on the App Store are monetized with in-app purchases, and the power of Apple's native StoreKit is now available to all Flash and AIR developers- with our iOS In-App Purchase Native Extension for Adobe AIR!  Our extension will get in-app purchases running in your AIR iOS App quickly and easily - so you can focus on writing great games.  It's the fastest, cleanest, and best-documented In-App Purchase solution for AIR developers there is!

  • Simple and familiar AS3 API- Purchase items, load the catalog, or restore transactions with just one call
  • Fully illustrated, step-by-step PDF guide walks you through iTunes Connect setup process
  • Fully featured example code included
  • Maximize revenue potential through in-app purchases!

The extension is available now for $49.99, and comes with one year of direct e-mail support from Milkman Games.  Learn more and get the iOS In-App Purchase Native Extension for Adobe AIR on the Tools page.

28Dec/110

Announcing Android In-App Purchases for Adobe AIR!

In-App Purchase for Adobe AIR Android

Selling in-app purchases inside your Android apps is a highly effective technique for driving revenue on the Android Market- one that was unfortunately inaccessible to Adobe AIR developers- until now! Today Milkman Games is happy announce our In-App Billing for Android Native Extension for Adobe AIR. With this extension, you can sell consumable and permanent items in your Android Flash and Flex applications, all using a simple and familiar Actionscript 3 interface:

  • Fast and easy to use - access the complete Android in-app billing API from Actionscript
  • Step-by-step illustrated guide shows you how to set up In-App Billing on the Android developer website
  • Complete sample application, as3 docs, and getting started guide included
  • Sell consumable or permanent products through your Flash app!

The extension is available now for $49.99, and comes with one year of direct e-mail support.  Combined with our AdMob Extension for Adobe AIR, Flash developers are able to make money on Android like never before.  Learn more and get your copy now in the Tools section.

23Dec/112

Adobe AIR now supports iAd!

iAd Native Extension for Adobe AIRMilkman Games is happy to announce the release of our latest Native Extension for Adobe AIR- iAd!  Using this extension, you can now quickly and easily enable native Apple iAds into your Adobe AIR or Flash projects, and start monetizing your piece of a mobile market with millions of downloads per month.

iOS iAd Native Extension for Adobe AIR conforms perfectly to Apple's specifications, and is wrapped up in an easy to use Actionscript 3 interface. It has all the features and ease of use you can expect from all our tools:

  • Fast and easy to use
  • Fully documented with examples and step by step set up tutorial
  • Full control over ad placement, visibility, and flow
  • Support for banner ads on iPad, iPhone, and iPod Touch
  • Supports the lucrative iPad-only fullscreen iAd format

The extension comes with 1 year of direct email support and free updates, and is available for $29.99.  Check it out now!

22Nov/115

Adding iPhone Game Center to Your Adobe AIR / Flash Game Part 1: iTunes Connect

iOS Game Center in Adobe AIR Tutorial: Part 1

Now that Adobe AIR for iOS supports Game Center via our Game Center iOS Extension for Adobe AIR, it's about time for some some step-by-step tutorials on getting your first leaderboards and achievements showing up in your Flash / AIR game!  We'll start with the iOS Developer Portal end of things, which is easy to do but takes a few steps to get it all put together.

Before you can test Game Center features on iOS, you need to register the game on the iOS Developer Portal and define your leaderboards and achievements.  So head on over to developer.apple.com and let's get started!

21Nov/110

Northway Games Adds Game Center to iPad AIR Projects

Game Center Leaderboard in Word Up Dog for iPad by Northway Games Using Adobe AIR Extension

Game Center Leaderboard running in Word Up Dog for iPad- in Adobe AIR!

Northway Games, creators of award winning (and all-around awesome!) games for the web and iPad- like Fantastic Contraption, Rebuild, Word Up Dog, and Incredipede- are adding Game Center social features to their iPad AIR / Flash games thanks to our GameCenter Extension for Adobe AIR!

"It Took me less than an hour to pop it in to my FlashDevelop project, connect all the events and go. All in AS3, no Mac or Xcode required. Post scores, view achievements, all that good stuff with minimal effort," says Northway Games developer Sarah Northway, discussing her recent integration of Game Center in her upcoming iPad title, Word Up Dog.

Word Up Dog should be hitting your iPad pretty soon, and I couldn't be more excited about it. We'll keep you posted right here, and on twitter, with updates!

20Nov/1117

Announcing Native iOS Game Center for Adobe AIR!

Game Center Leaderboards and Achievements for Adobe AIR and Flash Native Extension

We just released our Google AdMob Android Extension for Adobe AIR, but we're not stopping there.  Milkman Games is dedicated to bringing all the best native features to your mobile Flash / AIR games, and up next is our latest Extension: Game Center Leaderboards and Achievements for Adobe AIR!

iOS is the biggest mobile gaming platform on the planet, and you can now bring the great social features of Game Center leaderboards and achievements right into your Flash / AIR app!  Some top-tier developers are already hard at work integrating this extension into their games, and we can't wait to make a public announcement soon.  In the meantime, you can start integrating Game Center into your ActionScript 3 app right now:

  • Fast, easy to use, and well documented
  • Show the native iOS Leaderboards and Achievements panels in your Flash game
  • Complete sample application, as3 docs, and getting started guide included
  • Step by Step illustrated tutorial shows you how to register your Game Center game on the Apple Developer Portal
  • Supports iPad, iPhone, and iPod Touch
  • Full suite of events for fine control over your application flow

And quite a bit more.  The MMG Game Center Extension for AIR 3 / Flash is available now for $69.99, and comes with full documentation, quick start guide, sample app, and one year of e-mail support.  Learn more and pick it up now in the Tools section.

16Nov/111

AdMob AIR Extension first Apps live!

Developers so far have been very pleased with our AdMob Extension for AIR Android- and the first round of apps using it are already showing up on the Market!  Check out Football Dood Free - a great app for sports fans create and share drills and plays!

Football Dood Free

10Nov/1121

Announcing Native Android AdMob for Adobe AIR!

Milkman Games is very pleased to announce our newest extension for Adobe AIR 3.0: Native support for AdMob on Android! Monetizing apps on any mobile platform can be a challenge- but it's about to get a lot easier for Flash/AIR developers targeting Android. AdMob offers best in breed mobile ads for Android, and you can now display native ads in your AIR applications with just 2 lines of code.

We've put this extension through the paces with a production app - the new ad-supported/free Android edition of Aqualux, available here. The MMG AdMob Android Extension is extremely simple to use, while supporting all the key features you need to begin monetizing your games and apps straight away:

  • Fast and easy setup
  • Support for test ads during development
  • Easy placement and alignment, automatic handling of stage rotation
  • Create, destroy, hide, and show ads at any point in your app
  • Events and logging for ad state (ad loaded, failed to load, link clicked, etc.)

And quite a bit more.  The MMG AdMob Extension for AIR 3.0 is available now for $29.99, and comes with full documentation, quick start guide, sample app, and one year of e-mail support.  Learn more and pick it up now in the Tools section.

25Sep/112

Developing Android Extensions for AIR 3: A Beginner’s Guide

Adobe AIR is a powerful platform, and its use on the BlackBerry PlayBook made deploying Aqualux there a painless and productive effort.  For me, the choice to use AIR to translate my game on to mobile was informed by two major advantages; first, the relative ease of taking a fairly complex codebase already written in Actionscript 3, and quickly moving it on to other devices; and second, the advantages of working in an environment where 90% of implementation details of cross-platform development- rendering, I/O, networking, and sound- have already been handled.  For that other 10%- platform specific features, like in-app purchases, DRM, and other OS-level specifics- you can now write and deploy native code inside your application with the Native Extensions features in AIR 3.

In this article, I'll be covering the process of building an AIR Native Extension for Android, step by step.  If you're familiar with Java and/or Android, this is surprisingly simple.  If you're not, don't worry- Actionscript 3 borrows a lot of syntax and features from Java, and if you know the former you'll have no problem reading and understanding the latter.

21Sep/111

Announcing Nook Color Native Extension for AIR 3

This thing's pretty sweet.

Adobe has officially announced AIR 3, and Flash Player 11. Flash 11 has some very slick 3D stuff to offer (I suspect we're going to see some very high profile games start to show up in the browser later this year), but it's AIR 3 that's really exciting for Flash mobile developers. Adobe's done on a great job of picking up the performance across devices, as well as adding some key features that are closing the gap between platform-specific/native mobile development and AIR, specifically, captive runtime for mobile, and native extensions.

Currently, we're working with a partner on bringing some Actionscript 3 content on the Nook Color. The Nook is a great Android-based tablet, and it has a built-in AIR 2.6 runtime. With the release of AIR 3, the power of Captive Runtime and Native Extensions enable access to platform-specific features of the Nook via AIR apps.

Today, we're releasing an extension called NookColorTools. It's free, and it gives you a very simple AS3 API to the Nook SDK. AIR 3 isn't in its final release yet, but you can download the release candidate here right now and start experimenting. Grab NookColorTools v1 here, and checkout the readme file for instructions; there's also an example project to get you started. One feature for now- launching a product page on the Nook Color shop. This is a powerful feature to have for cross promoting your apps with a 'more games' button in the like. We'll be adding more features shortly.

Milkman Games will also be producing a selection of high quality AIR extensions for iOS and Android in the next few weeks- Game Center, in App Purchase, Android Intents, and all sorts of other goodies. To stay up to date, follow @milkmangames on Twitter!